Apple Applies for Patent for iPhone Dock

Apple has applied for a patent that will enable users to dock their iPhone with their laptop. Samsung has announced that a dock will be available for the Galaxy 8 that will enable you to view content from your phone on a computer monitor. These two technologies could have major applications in mobile learning. We’ll have to wait and see.

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UMUC to Spin IT off into For-Profit Company

The University of Maryland University College (UMUC) has announced that it is going to spin off its IT department into a separate for-profit department called AccelerEd. Joshua Kim does not think this is a good idea, but I think it probably is the wave of the future. UMUC is the university’s online division.

Makerspaces and Academic Incubators

I was surprised to learn that 27% of Millennials are self-employed and that in 2011, they announced almost 160,000 start-ups for month. 60% of them say they are interested in entrepreneurship. Northwestern University converted a parking garage into The Garageband a central incubator for the campus. People from different disciplines meet there and share resources and ideas. The author of the report points out that incubators should be designed to allow as much flexibility as possible.

The Danger of Addictive Technologies

In this post Joshua Kim reviews Adam Alter’s Book, Irresistible: The Rise of Addictive Technology and the Business of Keeping Us Hooked. Alter writes about the dangers of consumer technologies. He is worried about the addictive potential of video games, websites, smartphones, and apps. Kim makes the point that when he was a kid, kids didn’t spend their times with their cell phones, because they didn’t have them, but spent their time glued to their television screens.

Texas A&M Bringing Gaming to Art History Classes

exas A&M University is partnering with the game-based learning company Triseum to introduce gaming to art history survey courses. An art history video game will transport students the world of the Italian Renaissance of the 15th and 16th centuries. They will be able to play various roles that will help them learn about the social, political, and economic scenarios that influenced the development of works of art during this period.