15 Hot EdTech Trends for 2017

From Inside eSchool News. The hot trends are:

1. 2016 was the year of video.
2. Video observation for teacher professional development
3. Using technology for energy savings
4. The boom of real and virtual creation
5. Whole-class learning is here
6. Growth in high-quality content and new publishers
7. Identifying and helping students with dyslexia
8. Better connecting student and educator growth data
9. Paying attention to school culture and small data
10. Addressing the effects of poverty on the brain
11. Blended learning is at a “tipping point”
12. A year for confidence and employ-ability skills
13. A major increase in parent-teacher communication
14. Classroom audio systems will be used to assess student learning
15. Educators will embrace digital collaboration

What is OTT?

I learned a new educational acronym today, OTT, for Over the Top Technologies. OTT are technologies that aid in the delivery of audio, video, and media content via the Internet, without without requiring users to subscribe to, or pay for a service such as Comcast or DirecTV. It can be delivered to every device that can be connected to the Internet. Some examples of OTT interfaces are Facebook, YouTube, and Amazon Video. Some examples of online learning via OTT are TEDEd and edX. There are three ways OTT will be critical to education in the near future:

1. AS budgets for educational providers continue to shrink, OTT will lower costs.
2. Online and blended learning are big investors in OTT.
3. OTT can support OER (open educational resources).

6 eLearning Products from Educause 2016

They are:

1. Efficient IP helping campuses boost DNS security
2. Cengage’s learning objects fully prepared for competency-based education
3. Citirx’s classroom virtualization software
4. Bomgar’s two-point verification software
5. D2L’s Autumn16 release – Desire to Learn is a LMS
6. Blackboard is trying to improve the accessibility of its LMS.

Will Virtual Reality Really Change Education

Joshua Kim does not think virtual reality will ever really important in education, for these reasons:

1. Technology is not really all that consequential – Platforms and content are becoming less important because educational content is becoming a commodity.
2. VR is only a tool- Same old story: Just give students shiny new tools and they will learn better.
3. Technology is not the challenge

Preview NMC Horizon Report

The New Media Consortium (NMC) has released its preview version (for members only) of its Horizon Report for 2016. The technologies they cover include:

Long-Term impact (5 or more years):
> Advancing Cultures of Innovation
> Rethinking how Institutions Work
Mid-Term impact (3 to 5 years):
> Redesigning Learning Spaces
> Shift to Deeper Learning Approaches
Short-Term Impact (1 to 2 years):
> Growing Focus on Measuring Learning
> Increasing Use of Blended Learning Designs
Members of the NMC can download the report here: